Latest
issue
GET SPA BUSINESS
magazine
Yes! Send me the FREE digital editions of Spa Business and Spa Business insider magazines and the FREE weekly Spa Business and Spa Business insider ezines and breaking news alerts!
Not right now, thanksclose this window
Uniting the world of spa & wellness
Get Spa Business and Spa Business insider digital magazines FREE
Sign up here ▸
News   Features   Products   Company profilesProfiles   Magazine   Handbook   Advertise    Subscribe  
Feature
Sounding It Out

Immersive soundscapes add that extra dynamic for awesome audiovisual exhibitions and gallery spaces. Audio designer Peter Key tells us how to deliver the best in show


Audio is a becoming an ever more compelling component of immersive exhibition design at visitor attractions and museums. Audio adds to the experience – a dynamic soundscape or two sets the scene, location, era. It’s a must-have for large screen audiovisuals. All visitors enjoy a bit of theatricality! Now imagine a trade exhibit or arcade chockablock with competing soundscapes. To cope with the cacophony, visitors start to block out the “white noise”. So figuring out your audio design is quite simply paramount to engage, and not alienate, your audience.

A Riot of Noise
It’s often the way that exhibitions starring distinct soundtracks are placed side-by-side in the same gallery. Each soundtrack is played simultaneously across the open space and the gallery resonates with a discordant mish mash of sounds. To prevent this from happening, a common misconception is to adopt directional speakers so that visitors can walk from one audible sound zone to another without cross-interference.

Unfortunately this idea is misconstrued. Within the quiet surrounds of a production studio, each new soundtrack broadcasts a smooth voice, emotive music and suggestive sound effects. But when it’s heard within the general ambient sounds of the gallery walls, competing against an adjacent exhibition playing another dynamic soundtrack, the graphical illustration of how sound is contained and emitted using directional speakers isn’t quite so accurate or simple in practice.

Unintelligible Audio
Choosing the correct type of loudspeakers and designing the best acoustic environment are also key to creating an engaging audio visitor experience.

Again, all too often, loudspeakers are added to a design specification without any consideration of their positioning. A black box fixed to a well-designed feature either side of a screen may not in fact be the best aesthetic solution.

So ask yourself: “Do you really need a loudspeaker next to the screen?” In an enclosed cinema, yes of course, but in an open gallery perhaps the sound source should be positioned as near as possible to the listening position, above the visitors’ listening bench. After all, the criteria is to hear the audio track clearly over-and-above all other intruding sounds.

Acoustic consideration is vital to transform a space from sounding like a large bathroom (where you‘d rather not spend much time) into an entertaining environment (where you’d really like to stay for hours). Often, acoustic treatment is dismissed as having no immediate effect on design. But that decision may come back to bite when a client standing in the space finds the audio unintelligible and asks for the undesirable echo to be reduced. The answer is – probably not without a large cash injection.

Can’t be Contained
I like hearing the phrase: “An audio immersive experience.” Or a design specification outlining: “The visitor walks into a space and is instantly transported into a world of audio with sounds coming at them from all directions.”

As a sound producer, these requests provide the opportunity to be ultra creative. But then your heart sinks – you discover this immersive audio experience will not to be contained within its own space, but placed in the middle of a gallery; no walls, no containment. And no amount of directional speaker technology will create the experience the client is envisaging.

Unfortunately, it’s also too late to change the design intent – and any audio solutions put forward now may disappoint! If only someone had considered this from an audio, rather than a purely design, standpoint.

Although we all relish opportunities to provide solutions to seemingly impossible problems, in reality, sometimes it’s just not feasibly achievable.

Unique spaces
As a lead sound designer working in the heritage and attractions industry, I encounter all these issues a great deal.

Most listening spaces in museums and visitor attractions are unique. In the main, they don’t conform to the standard audio model of 5:1, 7:1, 9:1 ... and although it would be significantly easier if they did, the great challenge for my profession is to create something unique and push the audio boundaries as far as they can go!

So, when asked how audio will work within a gallery or exhibition space, my first comment is to ask clients to consider how the audio will work in context with everything else in that space – and not make the all too common mistake of considering the audio component of the exhibition in pure isolation.

Sound solutions
One solution that can be put into practice at the beginning of the audio process is to consider the overall sound playback for the entire gallery. By drawing and plotting circles of audio activity containing voice, music and sound effects, areas of potential audio conflict become immediately apparent. If two exhibitions featuring music are adjacent to one another, why not consider physically moving them apart. If they are to stay together, produce each exhibition’s programme of music as one entity lasting the same duration with a similar composition and tempo so that they complement one another.

If two adjacent exhibitions feature the same voice artist, it may prove difficult for visitors to concentrate on one audio while overhearing the other. In this case, consider using different voice overs.

Another solution is the use of sound effects instead of voice overs. By avoiding pitched sounds, a more balanced audio coexistence can be attained. This is ideal for overall soundscapes in a gallery space, allowing visitors to walk between audio scenes in complete harmony. If you did this with different music pieces, the walk would be a less pleasant auditory experience!

Let's Amplify
At the end of the day, we can’t reinvent the laws of acoustics, but if your exhibition design team discuss potential areas of sound conflict with your sound design team at an early stage in the decision-making process, solutions can be developed to minimise sound spill and create an overall harmonious audio experience for the enjoyment of all your visitors.


About the author
Peter Key is an independent audio designer and producer with extensive experience in the heritage attractions industry.

[email protected]

Audio adds an extra dimension on board the Mary Rose
At Magna Science Centre’s Big Melt exhibit
The 180° AV Inside the Race exhibit at The Olympic Museum in Lausanne brings sporting feats to life
Voices and music recorded and amplified in isolation reflect the original choir at The Vyne
Voices and music recorded and amplified in isolation reflect the original choir at The Vyne
FEATURED SUPPLIERS

Triple defence: Elemental Herbology's latest SPF shields against sun damage, blue light and pollution
Your skincare routine just got smarter thanks to Elemental Herbology’s latest product innovation, Smart Screen SPF50. [more...]

Crafting luxury: Beltrami Linen's bespoke spa solutions
Beltrami Linen’s approach to the world of spa is underpinned by a strong emphasis on bespoke design, where close collaboration with customers and their designers is always of the utmost importance. [more...]
+ More featured suppliers  
COMPANY PROFILES
Barr + Wray Ltd

Being able to create award-winning spas, offering a full interior design package and a technical a [more...]
Biologique Recherche

Biologique Recherche’s best asset is its personalised methodology, which combines powerful products [more...]
+ More profiles  
CATALOGUE GALLERY
 

+ More catalogues  

DIRECTORY
+ More directory  
DIARY

 

13-16 May 2024

W3Spa EMEA

Conrad Chia Laguna Sardinia , Italy
18-22 May 2024

Eco Resort Network

The Ravenala Attitude Hotel, Mauritius
+ More diary  
 
ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
 
SPA BUSINESS
SPA OPPORTUNITIES
SPA BUSINESS HANDBOOK
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS
ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024
Uniting the world of spa & wellness
Get Spa Business and Spa Business insider digital magazines FREE
Sign up here ▸
News   Products   Magazine   Subscribe
Feature
Sounding It Out

Immersive soundscapes add that extra dynamic for awesome audiovisual exhibitions and gallery spaces. Audio designer Peter Key tells us how to deliver the best in show


Audio is a becoming an ever more compelling component of immersive exhibition design at visitor attractions and museums. Audio adds to the experience – a dynamic soundscape or two sets the scene, location, era. It’s a must-have for large screen audiovisuals. All visitors enjoy a bit of theatricality! Now imagine a trade exhibit or arcade chockablock with competing soundscapes. To cope with the cacophony, visitors start to block out the “white noise”. So figuring out your audio design is quite simply paramount to engage, and not alienate, your audience.

A Riot of Noise
It’s often the way that exhibitions starring distinct soundtracks are placed side-by-side in the same gallery. Each soundtrack is played simultaneously across the open space and the gallery resonates with a discordant mish mash of sounds. To prevent this from happening, a common misconception is to adopt directional speakers so that visitors can walk from one audible sound zone to another without cross-interference.

Unfortunately this idea is misconstrued. Within the quiet surrounds of a production studio, each new soundtrack broadcasts a smooth voice, emotive music and suggestive sound effects. But when it’s heard within the general ambient sounds of the gallery walls, competing against an adjacent exhibition playing another dynamic soundtrack, the graphical illustration of how sound is contained and emitted using directional speakers isn’t quite so accurate or simple in practice.

Unintelligible Audio
Choosing the correct type of loudspeakers and designing the best acoustic environment are also key to creating an engaging audio visitor experience.

Again, all too often, loudspeakers are added to a design specification without any consideration of their positioning. A black box fixed to a well-designed feature either side of a screen may not in fact be the best aesthetic solution.

So ask yourself: “Do you really need a loudspeaker next to the screen?” In an enclosed cinema, yes of course, but in an open gallery perhaps the sound source should be positioned as near as possible to the listening position, above the visitors’ listening bench. After all, the criteria is to hear the audio track clearly over-and-above all other intruding sounds.

Acoustic consideration is vital to transform a space from sounding like a large bathroom (where you‘d rather not spend much time) into an entertaining environment (where you’d really like to stay for hours). Often, acoustic treatment is dismissed as having no immediate effect on design. But that decision may come back to bite when a client standing in the space finds the audio unintelligible and asks for the undesirable echo to be reduced. The answer is – probably not without a large cash injection.

Can’t be Contained
I like hearing the phrase: “An audio immersive experience.” Or a design specification outlining: “The visitor walks into a space and is instantly transported into a world of audio with sounds coming at them from all directions.”

As a sound producer, these requests provide the opportunity to be ultra creative. But then your heart sinks – you discover this immersive audio experience will not to be contained within its own space, but placed in the middle of a gallery; no walls, no containment. And no amount of directional speaker technology will create the experience the client is envisaging.

Unfortunately, it’s also too late to change the design intent – and any audio solutions put forward now may disappoint! If only someone had considered this from an audio, rather than a purely design, standpoint.

Although we all relish opportunities to provide solutions to seemingly impossible problems, in reality, sometimes it’s just not feasibly achievable.

Unique spaces
As a lead sound designer working in the heritage and attractions industry, I encounter all these issues a great deal.

Most listening spaces in museums and visitor attractions are unique. In the main, they don’t conform to the standard audio model of 5:1, 7:1, 9:1 ... and although it would be significantly easier if they did, the great challenge for my profession is to create something unique and push the audio boundaries as far as they can go!

So, when asked how audio will work within a gallery or exhibition space, my first comment is to ask clients to consider how the audio will work in context with everything else in that space – and not make the all too common mistake of considering the audio component of the exhibition in pure isolation.

Sound solutions
One solution that can be put into practice at the beginning of the audio process is to consider the overall sound playback for the entire gallery. By drawing and plotting circles of audio activity containing voice, music and sound effects, areas of potential audio conflict become immediately apparent. If two exhibitions featuring music are adjacent to one another, why not consider physically moving them apart. If they are to stay together, produce each exhibition’s programme of music as one entity lasting the same duration with a similar composition and tempo so that they complement one another.

If two adjacent exhibitions feature the same voice artist, it may prove difficult for visitors to concentrate on one audio while overhearing the other. In this case, consider using different voice overs.

Another solution is the use of sound effects instead of voice overs. By avoiding pitched sounds, a more balanced audio coexistence can be attained. This is ideal for overall soundscapes in a gallery space, allowing visitors to walk between audio scenes in complete harmony. If you did this with different music pieces, the walk would be a less pleasant auditory experience!

Let's Amplify
At the end of the day, we can’t reinvent the laws of acoustics, but if your exhibition design team discuss potential areas of sound conflict with your sound design team at an early stage in the decision-making process, solutions can be developed to minimise sound spill and create an overall harmonious audio experience for the enjoyment of all your visitors.


About the author
Peter Key is an independent audio designer and producer with extensive experience in the heritage attractions industry.

[email protected]

Audio adds an extra dimension on board the Mary Rose
At Magna Science Centre’s Big Melt exhibit
The 180° AV Inside the Race exhibit at The Olympic Museum in Lausanne brings sporting feats to life
Voices and music recorded and amplified in isolation reflect the original choir at The Vyne
Voices and music recorded and amplified in isolation reflect the original choir at The Vyne
LATEST NEWS
Banyan Group appoints Paul Hawco to spearhead wellness strategy
Paul Hawco, a seasoned figure in the international wellness industry, has assumed the role of executive director – integrated wellbeing at independent, hospitality group Banyan Group.
Ritz-Carlton Reynolds, Lake Oconee, unveils new-look lakeside destination spa
The Ritz-Carlton Reynolds, Lake Oconee in the southeastern US state of Georgia is celebrating a new milestone after unveiling its newly renovated 27,000sq ft destination spa.
Art-inspired urban spa to launch at stylish new London hotel, Art’otel London Hoxton
Art’otel, Radisson’s contemporary art-inspired lifestyle hotel brand, has strengthened its presence in London with a new hotel in Hoxton fusing art, design and hospitality.
Saga Holographic hits Kickstarter target to roll out holographic indoor bike
HoloBike, a holographic training bike that simulates trail rides in lifelike 3D, is aiming to push indoor cycling technology up a gear.
Exclusive: Yuki Kiyono goes behind the scenes of Aman’s social wellness brand Janu
Luxury hotel brand Aman, widely known for its strong spa focus, has just launched its much- talked-about sister brand Janu in Tokyo – complete with a 4,000sq m urban wellness retreat.
Equinox teams up with Dr Mark Hyman's Function Health to offer $40k annual healthspan programme
Equinox, has teamed up with health platform, Function Health, to offer 100 comprehensive laboratory tests, giving members vital insights into their internal health.
SHA Wellness shares vision for “world’s first healthy living island” in UAE
Spanish wellness brand SHA Wellness Clinic is busy preparing to bolster its wellness portfolio in 2026 with a hyper-exclusive island wellness enclave in AlJurf, UAE.
Breakers Hotel in Long Beach to relaunch as Fairmont property with tech-forward spa in 2024
The historic Breakers Hotel in Long Beach, California, is set to reopen in mid-2024 as a Fairmont Hotels & Resorts property after a significant restoration and redevelopment project.
Kempinski to make Vietnamese debut with riverside resort and spa designed by Kengo Kuma
High-end five-star hotel company Kempinski Hotels is making its mark in Vietnam with a luxury waterfront property overlooking the Saigon River.
Marriott to realise Ritz-Carlton Reserve at Trojena, the Mountains of Neom
Marriott International has signed a new deal with Neom to open a Ritz-Carlton Reserve property as part of Trojena, a brand new year-round mountain adventure destination in Saudi Arabia.
Bannatyne has bounced back from the pandemic
The Bannatyne Group says it has officially bounced back from the pandemic, with both turnover and profits restored to pre-2020 levels in 2023, according to its year-end results.
Sport England’s Active Lives insight finds record activity levels, but enduring health inequalities
While British adults are the most active they’ve been in a decade, health inequalities remain with the same groups missing out, according to Sport England’s latest Active Lives Adults Report.
+ More news   
 
FEATURED SUPPLIERS

Triple defence: Elemental Herbology's latest SPF shields against sun damage, blue light and pollution
Your skincare routine just got smarter thanks to Elemental Herbology’s latest product innovation, Smart Screen SPF50. [more...]

Crafting luxury: Beltrami Linen's bespoke spa solutions
Beltrami Linen’s approach to the world of spa is underpinned by a strong emphasis on bespoke design, where close collaboration with customers and their designers is always of the utmost importance. [more...]
+ More featured suppliers  
COMPANY PROFILES
Barr + Wray Ltd

Being able to create award-winning spas, offering a full interior design package and a technical a [more...]
+ More profiles  
CATALOGUE GALLERY
+ More catalogues  

DIRECTORY
+ More directory  
DIARY

 

13-16 May 2024

W3Spa EMEA

Conrad Chia Laguna Sardinia , Italy
18-22 May 2024

Eco Resort Network

The Ravenala Attitude Hotel, Mauritius
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2024

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS