Exoskeleton could change VR game with haptic feedback to simulate touch
POSTED 05 Sep 2016 . BY Tom Anstey
The futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback
Chinese technology company Dexta Robotics has unveiled a new product that promises to revolutionise virtual reality – a wearable exoskeleton hand making it possible for users to physically touch things in a digital world.
Dubbed Dexmo, the futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback as though the user is touching or holding the items with their hands.
Haptic feedback is rare to the VR market currently as it uses dynamic force to simulate the shape and density of objects. As a result, Dexmo is thought to be the most advanced version of hand interaction technology for VR to date. HTC's Vive and Oculus’ upcoming Oculus Touch – which use a combination of buttons and movement to control functionality – are other variations on the technology.
According to Dexta, its technology can do things such as “simulate the clicky sensation of a button or trigger” or “simulate the shape of a doorknob and allow you to grasp and turn.”
Dexmo has gone through more than 20 prototypes since its inception in 2014, raising US$55,000 (€48,600, £41,600) through Kickstarter before ultimately being cancelled. Dexta revived the concept this year however, unveiling its working model which is compatible with headsets such as Oculus, HTC Vive, Playstation VR, Hololens, and potentially any other AR/VR headsets.
According to Dexta, its technology can do things such as 'simulate the clicky sensation of a button or trigger' or 'simulate the shape of a doorknob and allow you to grasp and turn'
Items can be programmed in VR to respond to haptic touch
The technology offers a number of possibilities not yet seen in VR
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Exoskeleton could change VR game with haptic feedback to simulate touch
POSTED 05 Sep 2016 . BY Tom Anstey
The futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback
Chinese technology company Dexta Robotics has unveiled a new product that promises to revolutionise virtual reality – a wearable exoskeleton hand making it possible for users to physically touch things in a digital world.
Dubbed Dexmo, the futuristic glove can communicate with VR items, simulating the feel of virtual objects using haptic feedback as though the user is touching or holding the items with their hands.
Haptic feedback is rare to the VR market currently as it uses dynamic force to simulate the shape and density of objects. As a result, Dexmo is thought to be the most advanced version of hand interaction technology for VR to date. HTC's Vive and Oculus’ upcoming Oculus Touch – which use a combination of buttons and movement to control functionality – are other variations on the technology.
According to Dexta, its technology can do things such as “simulate the clicky sensation of a button or trigger” or “simulate the shape of a doorknob and allow you to grasp and turn.”
Dexmo has gone through more than 20 prototypes since its inception in 2014, raising US$55,000 (€48,600, £41,600) through Kickstarter before ultimately being cancelled. Dexta revived the concept this year however, unveiling its working model which is compatible with headsets such as Oculus, HTC Vive, Playstation VR, Hololens, and potentially any other AR/VR headsets.
According to Dexta, its technology can do things such as 'simulate the clicky sensation of a button or trigger' or 'simulate the shape of a doorknob and allow you to grasp and turn'
Items can be programmed in VR to respond to haptic touch
The technology offers a number of possibilities not yet seen in VR
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Universal Orlando reveals VR experience for Halloween Horror Nights POSTED 15 Aug 2016. BY Tom Anstey Universal Orlando is for the first time introducing a virtual reality component to its
Halloween Horror Nights event, with a new interactive experience combining VR and real-
life actors.
Lotte World to develop VR programme for South Korean government POSTED 02 Aug 2016. BY Tom Anstey Lotte World – South Korea’s largest indoor theme park – will lead a consortium of 12
companies tasked with developing a virtual reality (VR) theme park programme.
Twitter is headhunting tech wizards for its new VR/AR division POSTED 26 Jul 2016. BY Tom Anstey With Twitter preparing to launch its own virtual and augmented reality division, the social
media giant is sending a team to the annual Siggraph technology showcase to seek out
elite programmers, designers and visionaries in the field.
Manipulating the gut microbiome could become a powerful tool for preserving brain health and
resilience as people age, according to research led by Professor Paola Tognini, a neuroscientist
at the Sant'Anna School of Advanced Studies in Pisa, Italy.
Jessica Sloyan, a wellness operations and training expert, has established an independent
private training academy to provide professional qualifications for practitioners looking to offer
immersive wellness experiences.
The International Spa Association (ISPA) has published its full 2026 US Spa Industry Study,
providing further insights into the region’s total US$1 billion (€855 million, £780 million)
industry revenue increase from 2024 to 2025.
Ameyalli, the 78-acre wellbeing resort and residential community in Midway in Utah, US, has
broken ground on phase two of the hot spring development – the Ameyalli Resort and Spa –
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