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NEWS
Revealed: How Minecraft can get more kids into museums and galleries
POSTED 24 Jun 2014 . BY Tom Anstey
Minecraft has more than 100 million registered users Credit: 4JStudios
The online phenomenon known as Minecraft has been highlighted as a method of getting more children interested in museums and galleries.

Adam Clarke of The Common People offered ways in which Minecraft – a sandbox indie game which allows players to build constructions out of textured cubes in a 3D generated world – could be used to educate children and simultaneously get them interested in museums and galleries worldwide.

A forefront creator within the online Minecraft community, Clarke has instigated numerous groundbreaking Minecraft projects and is widely involved in the use of Minecraft within cultural, heritage and educational settings.

With Minecraft particularly popular among kids, Clarke suggested using Minecraft to expose and teach the younger generation about museums, artefacts, science and archaeology. Among the innovations created by Clarke in the game, one of the most outstanding is Tatecraft – a project shortlisted for the Tate Britain IK prize which celebrates talent in the digital industry. Tatecraft saw the Tate Britain recreated in-game, with players able to literally enter the works of art and explore the streets and see “behind” the art.

“It’s an adventure in art and culture, not learning in the traditional sense, but kids are making these connections from gameplay,” said Clarke speaking at MuseumNext 2014.

“If you look to the side there are a lot of opportunities to turn games like Minecraft into learning.”

The fact that objects created in Minecraft can be 3D printed in the real world, bringing virtual creations to life, also benefits learning institutions such as science museums in an effort to attract more children to the attractions.

For more on Adam Clarke’s work, click here.
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News   Products   Magazine   Subscribe
NEWS
Revealed: How Minecraft can get more kids into museums and galleries
POSTED 24 Jun 2014 . BY Tom Anstey
Minecraft has more than 100 million registered users Credit: 4JStudios
The online phenomenon known as Minecraft has been highlighted as a method of getting more children interested in museums and galleries.

Adam Clarke of The Common People offered ways in which Minecraft – a sandbox indie game which allows players to build constructions out of textured cubes in a 3D generated world – could be used to educate children and simultaneously get them interested in museums and galleries worldwide.

A forefront creator within the online Minecraft community, Clarke has instigated numerous groundbreaking Minecraft projects and is widely involved in the use of Minecraft within cultural, heritage and educational settings.

With Minecraft particularly popular among kids, Clarke suggested using Minecraft to expose and teach the younger generation about museums, artefacts, science and archaeology. Among the innovations created by Clarke in the game, one of the most outstanding is Tatecraft – a project shortlisted for the Tate Britain IK prize which celebrates talent in the digital industry. Tatecraft saw the Tate Britain recreated in-game, with players able to literally enter the works of art and explore the streets and see “behind” the art.

“It’s an adventure in art and culture, not learning in the traditional sense, but kids are making these connections from gameplay,” said Clarke speaking at MuseumNext 2014.

“If you look to the side there are a lot of opportunities to turn games like Minecraft into learning.”

The fact that objects created in Minecraft can be 3D printed in the real world, bringing virtual creations to life, also benefits learning institutions such as science museums in an effort to attract more children to the attractions.

For more on Adam Clarke’s work, click here.
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Barons Eden, the UK parent company that operates luxury destination properties in England, has rebranded to become Hiddenwell.
Belgin Aksoy marks 15 years of Global Wellness Day
Global Wellness Day (GWD) marked its 15th anniversary on Saturday 13 June 2026, with the theme: #JoyMagenta – a celebration of the healing qualities of simple gestures and activities that spark joy.
HUM2N launches longevity clinic at Six Senses London
Global luxury hospitality brand, Six Senses, has partnered with longevity healthcare provider, HUM2N, to launch a clinic at Six Senses London, at The Whiteley.
Mayrlife opens first hotel day clinic in partnership with Rosewood Vienna
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Embrace the chill: TechnoAlpin's Snowsky revolutionises post-fitness recovery with falling snow
In the fast-paced world of fitness and wellness, where high-intensity workouts push us to our limits and the sweat pours, the importance of efficient recovery cannot be overstated. [more...]
+ More featured suppliers  
COMPANY PROFILES
Beautylizer

Beautylizer brings its deep aesthetic expertise and strong R&D focus to holistic wellness, offeri [more...]
+ More profiles  
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+ More catalogues  

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+ More directory  
DIARY

 

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Worldwide,
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ADVERTISE . CONTACT US

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Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
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LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS