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NEWS
Revealed: How Minecraft can get more kids into museums and galleries
POSTED 24 Jun 2014 . BY Tom Anstey
Minecraft has more than 100 million registered users Credit: 4JStudios
The online phenomenon known as Minecraft has been highlighted as a method of getting more children interested in museums and galleries.

Adam Clarke of The Common People offered ways in which Minecraft – a sandbox indie game which allows players to build constructions out of textured cubes in a 3D generated world – could be used to educate children and simultaneously get them interested in museums and galleries worldwide.

A forefront creator within the online Minecraft community, Clarke has instigated numerous groundbreaking Minecraft projects and is widely involved in the use of Minecraft within cultural, heritage and educational settings.

With Minecraft particularly popular among kids, Clarke suggested using Minecraft to expose and teach the younger generation about museums, artefacts, science and archaeology. Among the innovations created by Clarke in the game, one of the most outstanding is Tatecraft – a project shortlisted for the Tate Britain IK prize which celebrates talent in the digital industry. Tatecraft saw the Tate Britain recreated in-game, with players able to literally enter the works of art and explore the streets and see “behind” the art.

“It’s an adventure in art and culture, not learning in the traditional sense, but kids are making these connections from gameplay,” said Clarke speaking at MuseumNext 2014.

“If you look to the side there are a lot of opportunities to turn games like Minecraft into learning.”

The fact that objects created in Minecraft can be 3D printed in the real world, bringing virtual creations to life, also benefits learning institutions such as science museums in an effort to attract more children to the attractions.

For more on Adam Clarke’s work, click here.
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Uniting the world of spa & wellness
Get Spa Business and Spa Business insider digital magazines FREE
Sign up here ▸
News   Products   Magazine   Subscribe
NEWS
Revealed: How Minecraft can get more kids into museums and galleries
POSTED 24 Jun 2014 . BY Tom Anstey
Minecraft has more than 100 million registered users Credit: 4JStudios
The online phenomenon known as Minecraft has been highlighted as a method of getting more children interested in museums and galleries.

Adam Clarke of The Common People offered ways in which Minecraft – a sandbox indie game which allows players to build constructions out of textured cubes in a 3D generated world – could be used to educate children and simultaneously get them interested in museums and galleries worldwide.

A forefront creator within the online Minecraft community, Clarke has instigated numerous groundbreaking Minecraft projects and is widely involved in the use of Minecraft within cultural, heritage and educational settings.

With Minecraft particularly popular among kids, Clarke suggested using Minecraft to expose and teach the younger generation about museums, artefacts, science and archaeology. Among the innovations created by Clarke in the game, one of the most outstanding is Tatecraft – a project shortlisted for the Tate Britain IK prize which celebrates talent in the digital industry. Tatecraft saw the Tate Britain recreated in-game, with players able to literally enter the works of art and explore the streets and see “behind” the art.

“It’s an adventure in art and culture, not learning in the traditional sense, but kids are making these connections from gameplay,” said Clarke speaking at MuseumNext 2014.

“If you look to the side there are a lot of opportunities to turn games like Minecraft into learning.”

The fact that objects created in Minecraft can be 3D printed in the real world, bringing virtual creations to life, also benefits learning institutions such as science museums in an effort to attract more children to the attractions.

For more on Adam Clarke’s work, click here.
RELATED STORIES
MORE NEWS
Marriott International partners with Fitwel for wellness solutions across its residential portfolio
Marriott International has partnered with Fitwel, a healthy building certification system that aims to optimise occupant health.
Anna Bjurstam steps down from Six Senses to build new company Wahayla
Anna Bjurstam has left her role as Wellness Pioneer at Six Senses Hotels and Resorts and launched a new wellness, longevity and “consciousness consultancy” called Wahayla.
Fairmont Cheshire, The Mere, opens with spa philosophy of ‘Wellness without Walls’
Fairmont Cheshire, The Mere, has opened today (10 July) in the Northwest of England with a 1,715sq m Fairmont Spa that has been designed using a ‘Wellness without Walls’ concept.
'Minor wellness hotels' recorded the strongest growth across top KPIs in 2025, finds RLA Global
Wellness hotels generating less than US$1 million (€932,700, £785,200) – or 10 per cent of total revenue from wellness and leisure – recorded the strongest RevPAR and TRevPAR growth in 2025 across categories when compared with 2024, according to the latest Wellness Real Estate Report by RLA Global, produced in partnership with P and L benchmarking firm HotStats.
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HPO Tech brings design-led hyperbaric systems to the spa floor
Hyperbaric oxygen therapy has moved well beyond the clinic and spa operators represent the fastest-growing market for the technology. [more...]

Embrace the chill: TechnoAlpin's Snowsky revolutionises post-fitness recovery with falling snow
In the fast-paced world of fitness and wellness, where high-intensity workouts push us to our limits and the sweat pours, the importance of efficient recovery cannot be overstated. [more...]
+ More featured suppliers  
COMPANY PROFILES
Yon-Ka

As pioneers in aromatherapy since 1954 and founders of the Yon-Ka brand, the Multaler Laboratories, [more...]
+ More profiles  
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+ More catalogues  

DIRECTORY
+ More directory  
DIARY

 

23-26 Aug 2026

Elevate Spa Riviera Maya Edition

The Riviera Maya Edition Kanai, Playa del Carmen, Mexico
10-12 Sep 2026

ASEAN Patio Pool Spa Expo 2026

MITEC Kuala Lumpur,Malaysia, Malaysia
+ More diary  
 


ADVERTISE . CONTACT US

Leisure Media
Tel: +44 (0)1462 431385

©Cybertrek 2026

ABOUT LEISURE MEDIA
LEISURE MEDIA MAGAZINES
LEISURE MEDIA HANDBOOKS
LEISURE MEDIA WEBSITES
LEISURE MEDIA PRODUCT SEARCH
PRINT SUBSCRIPTIONS
FREE DIGITAL SUBSCRIPTIONS