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Tech start up Neurable creates world's first brain-controlled VR system
POSTED 17 Aug 2017 . BY Tom Anstey
The system is controlled entirely though brain power Credit: Twitter.com/Neurable
Tech startup Neurable has taken virtual reality to the next level, creating computer interfaces for the brain to allow users to control the technology using only the power of their minds.
Showcased at the recent Siggraph event in Los Angeles, the Boston-based Neurable uses EEG (Electroencephalography) sensors combined with eye-tracking technology to allow users to interact with virtual objects through cerebral activity – creating a brain computer interface (BCI).
“Our approach is science-driven and cross disciplinary, incorporating elements of neuroscience, biology, statistics, machine learning and design to create the ultimate user interface,” said Neurable CEO and president, Ramses Alcaide. “With Neurable, mixed reality can finally achieve its full potential.”
For the Siggraph event, Neurable debuted Awakening, a VR game preview likened to the show Stranger Things and made in partnership with eStudiofuture. In the game, the player is a child held prisoner in a government facility. The player discovers they have gained telekinetic powers and must use them to defeat robot guards and free themselves from the lab. The game is played entirely without use of a handheld controller.
“Brain signal acquisition is accomplished through our upgraded headband for the HTC Vive,” said Michael Thompson, vice president of Neurable. “Simply remove the elastic straps in the back and replace them with our straps. Our solution is a demonstration prototype of how brain sensors and neurotechnology can be integrated with AR/VR devices.
“In the long run, we expect that AR/VR headset companies will integrate brain sensors directly into their products.
“What the touch interface became to smart phones, BCIs will become to mixed reality headsets.”
VR startup plans to bring Norse mythology to life with theme park plan POSTED 29 Jun 2017. BY Tom Anstey Plans are underway in Denmark to develop a travelling virtual reality fantasy exhibition
based on Norse mythology, which if successful will eventually be turned into a fully-fledged
theme park unique to Scandinavia.
Exclusive: Moscow startup eyes global expansion with free-roam VR experiences POSTED 23 Jun 2017. BY Tom Anstey Russian virtual reality startup Anvio VR has set its sights on establishing multiple worldwide
attractions after launching its debut product, a free-roam multiplayer zombie shooter which tracks the
entire human body.
AAE 2017: Holovis debuts new robotic VR experience POSTED 15 Jun 2017. BY Tom Anstey Holovis has debuted a new virtual reality ride at this year’s Asian Attractions Expo,
combining interactive VR with a robotic arm to create a virtual flying taxi ride through
Singapore.
Fox developing free roam Alien VR experience POSTED 24 May 2017. BY Tom Anstey Fox’s interactive entertainment division has announced plans to develop a free-roaming
multiplayer virtual reality game based on iconic sci-fi horror franchise Alien.
The UK spa review and discovery platform for consumers, the Good Spa Guide, has announced
it will host the Good Spa Guide Awards 2026 during an event on 16 November at Sopwell House
Hotel in St Albans, UK.
Eighty-four per cent of consumers now say wellness is a top priority in their lives, with this
percentage increasing year on year, according to a preview presentation of McKinsey’s Future of
Wellness 2026 research report.
Mass protests have been taking place since Monday 1 June in Albania over the development of
a luxury resort by Donald Trump’s daughter Ivanka Trump and her husband Jared Kushner.
Tech start up Neurable creates world's first brain-controlled VR system
POSTED 17 Aug 2017 . BY Tom Anstey
The system is controlled entirely though brain power Credit: Twitter.com/Neurable
Tech startup Neurable has taken virtual reality to the next level, creating computer interfaces for the brain to allow users to control the technology using only the power of their minds.
Showcased at the recent Siggraph event in Los Angeles, the Boston-based Neurable uses EEG (Electroencephalography) sensors combined with eye-tracking technology to allow users to interact with virtual objects through cerebral activity – creating a brain computer interface (BCI).
“Our approach is science-driven and cross disciplinary, incorporating elements of neuroscience, biology, statistics, machine learning and design to create the ultimate user interface,” said Neurable CEO and president, Ramses Alcaide. “With Neurable, mixed reality can finally achieve its full potential.”
For the Siggraph event, Neurable debuted Awakening, a VR game preview likened to the show Stranger Things and made in partnership with eStudiofuture. In the game, the player is a child held prisoner in a government facility. The player discovers they have gained telekinetic powers and must use them to defeat robot guards and free themselves from the lab. The game is played entirely without use of a handheld controller.
“Brain signal acquisition is accomplished through our upgraded headband for the HTC Vive,” said Michael Thompson, vice president of Neurable. “Simply remove the elastic straps in the back and replace them with our straps. Our solution is a demonstration prototype of how brain sensors and neurotechnology can be integrated with AR/VR devices.
“In the long run, we expect that AR/VR headset companies will integrate brain sensors directly into their products.
“What the touch interface became to smart phones, BCIs will become to mixed reality headsets.”
VR startup plans to bring Norse mythology to life with theme park plan POSTED 29 Jun 2017. BY Tom Anstey Plans are underway in Denmark to develop a travelling virtual reality fantasy exhibition
based on Norse mythology, which if successful will eventually be turned into a fully-fledged
theme park unique to Scandinavia.
Exclusive: Moscow startup eyes global expansion with free-roam VR experiences POSTED 23 Jun 2017. BY Tom Anstey Russian virtual reality startup Anvio VR has set its sights on establishing multiple worldwide
attractions after launching its debut product, a free-roam multiplayer zombie shooter which tracks the
entire human body.
AAE 2017: Holovis debuts new robotic VR experience POSTED 15 Jun 2017. BY Tom Anstey Holovis has debuted a new virtual reality ride at this year’s Asian Attractions Expo,
combining interactive VR with a robotic arm to create a virtual flying taxi ride through
Singapore.
Fox developing free roam Alien VR experience POSTED 24 May 2017. BY Tom Anstey Fox’s interactive entertainment division has announced plans to develop a free-roaming
multiplayer virtual reality game based on iconic sci-fi horror franchise Alien.
The UK spa review and discovery platform for consumers, the Good Spa Guide, has announced
it will host the Good Spa Guide Awards 2026 during an event on 16 November at Sopwell House
Hotel in St Albans, UK.
Eighty-four per cent of consumers now say wellness is a top priority in their lives, with this
percentage increasing year on year, according to a preview presentation of McKinsey’s Future of
Wellness 2026 research report.
Mass protests have been taking place since Monday 1 June in Albania over the development of
a luxury resort by Donald Trump’s daughter Ivanka Trump and her husband Jared Kushner.
Global Wellness Day (GWD) marked its 15th anniversary on Saturday 13 June 2026, with the
theme: #JoyMagenta – a celebration of the healing qualities of simple gestures and activities
that spark joy.
Global luxury hospitality brand, Six Senses, has partnered with longevity healthcare provider,
HUM2N, to launch a clinic at Six Senses London, at The Whiteley.